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ROLE

Solo - Designer & Programmer

Eco Sanctuary is a 3D mobile management game where players turn a barren plot into a sustainable haven for endangered species. My focus was on designing and implementing the entire UI/UX layer; from core menus to in-game HUDs, ensuring that the experience was intuitive, responsive, and mobile-friendly.

YEAR

2024

GENRE

Casual Management

GAME ENGINE

Unity

HIGHLIGHTED SKILLS

Responsive UI, Performance Optimisation, Shader Graph, Asset Integration

PLATFORM

Android Mobile

Features

Design

Challenges and Solutions


  • Responsive layouts: Built a flexible UI system that adapts to multiple aspect ratios and screen sizes, including support for modern notches and camera cutouts.


  • Readability: Iterated on text sizing, button scaling, and iconography to maintain clarity across small screens.


  • Performance-conscious design: Kept UI lightweight by limiting use of gradients and transparency, ensuring smooth performance on mobile even without heavy optimisation.


  • UI animations: Implemented lightweight tweens and transitions to create a snappy, playful feel without sacrificing performance.


  • Asset integration: Worked with designer-created icons and sprites, ensuring they were correctly imported, scaled, and compressed for mobile performance.


Additional Features


  • Automated save/load and resource tracking systems tied directly into the UI.

  • Custom Shader Graph solution (“X-ray view”) allowing players to see animals even when hidden behind foliage.


Reflection


This project gave me hands-on experience in translating design concepts into functional UI systems, and taught me how to balance aesthetic goals with technical constraints like scaling, performance, and readability on mobile devices.

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