MY PROJECTS
01
CASUAL MANAGEMENT

Mobile UX - UI design, user feedback and optimisation
Eco Sanctuary is a 3D mobile management game where players turn a barren plot into a sustainable haven for endangered species. My focus was on designing and implementing the entire UI/UX layer; from core menus to in-game HUDs, ensuring that the experience was intuitive, responsive, and mobile-friendly.
02
2D DUNGEON CRAWLER

Focus on complex systems (save / load & inventory)
Castle Crawler is a 2D dungeon crawler where the player awakens to find their home overrun by monsters, and must fight through the castle using new armour and weapons to survive. The project was developed under simulated client constraints, including the use of a very limited tile set, which pushed me to be resourceful in both design and implementation.
03
PUZZLE ADVENTURE

Graphics - photogrammetry and real time global illumination
Tomb of the Elements is a 3D adventure puzzle game where players navigate a series of challenging trials to escape an ancient tomb. The experience balances puzzle-solving with exploration, while emphasizing photorealistic visuals and immersive environmental design.

