
ROLE
Solo - Designer & Programmer
Tomb of the Elements is a 3D adventure puzzle game where players navigate a series of challenging trials to escape an ancient tomb. The experience balances puzzle-solving with exploration, while emphasizing photorealistic visuals and immersive environmental design.
YEAR
2021
GENRE
Puzzle Adventure
GAME ENGINE
Unreal
HIGHLIGHTED SKILLS
Photorealistic Assets, Blueprint Programming, Animation Integration, Immersive Audio
PLATFORM
PC

Features
Design
Challenges & Solutions
Visual fidelity: Imported and arranged assets from Quixel and created custom meshes in Blender, textured using Quixel materials, to build a photorealistic environment.
Animation & character control: Integrated Mixamo animations and refined first-person blueprint logic to create smooth, immersive movement for the player character.
Puzzle & gameplay systems: Developed puzzle mechanics entirely in Unreal Blueprints, ensuring responsive and intuitive gameplay.
Audio design: Blended and remixed sounds from free libraries in Audacity to enhance immersion and environmental realism.
Lighting & rendering: Experimented with real-time global illumination and realistic lighting setups to heighten the sense of presence in the tomb.
Reflection
This project strengthened my skills in photorealistic asset integration, blueprint-based gameplay programming, and immersive audio-visual design. It also gave me practical experience combining multiple content pipelines, including 3D assets, animation, audio and lighting to create a cohesive, polished experience.





